Monday, 20 April 2015

Summative Evaluation

This module introduced me to some very interesting ideas regarding key aspects of animation, such as collaboration and pitching, and these are aspects I had never even considered before. There is also the value of gaining exposure by doing outside briefs in my own time that I learned about through the work I’ve done here.

The work I managed to do for my individual practice was great for self-improvement, exposure, and other valuable aspects that could benefit me as an animator.  My Syfy brief, while I did decide not to submit it, I learned how to plan and create pitch boards, something I initially had a tough time understanding the importance of, and is one of the most useful skills to know in the long run. Upon being introduced to YCN briefs, like the Syfy one, I learned more about why those competition briefs are on YCN, since they are failing and need something creative and eye-catching to support themselves. This is a good method of gaining exposure, and adding to my portfolio, by following these types of briefs. This study task also made me consider how to respond to a target audience, as well as how to recognise genre signifiers through mise-en-scene and colour, and both of these are important elements to master, since I’m an aspiring storyteller as well as an animator.

I also managed to develop my skills at posing, character design, and illustration by doing a bunch of t-shirt designs for the website, Qwertee. I mainly made designs based on popular video games and cartoons, since fan-shirts are the most famous ones of all on that site and therefore more likely to win. I was able to experiment by using other people’s art styles and seeing how my style and method of drawing translates with professionally designed characters. I feel like my skills at drawing have increased because of that. The poses, specifically for the “Gravity Souls” Qwertee design, came out looking great. The character design skills developed even more, after drawing professionally designed cartoon characters, because I picked up how and why those designs worked in the first place.

I also looked at a website called Loop de Loop, which posts briefs in which I have to make animations that loop and relate to a given theme, in my case the theme was ‘Gravity’, for example, and they let people be as creative as possible with their themes. The theme of gravity was a rather tough one to look at, so I figured rather than plan ahead for it, I could just keep on animating and see what I come up with as I go, which did actually lead to a bunch of surprises. I made some very nice looking expressions that transitioned very fast yet smoothly between each other. If I had refined it a little more then it could have actually managed to be accepted for submission. I had to make something for 11-second club as well, though. I actually used some of the skills I learned from the Qwertee designs and a little bit from Loop de Loop as well, to make a little something just to get my mind back to animation for a bit. I actually think if I did any more animations for this website, then I could actually build up my portfolio a lot, as well promote myself.

As well as my individual practice, I was given the task of collaborating with someone. As an animator, teamwork and leadership is an important trait to have, and I believe my partner, and I, both worked well enough together to create some very decent work. We were both loyal and understanding enough towards each other to know each of our roles and responsibilities. I genuinely enjoyed working with her as well. We were both had the same thoughts and opinions on our work, and what we could gain out of it. I learned more about creating pitch boards and presentation, and we both managed to work like professionals with our work when we were presenting it. We also both tried a more darker and bleak approach to animation, something we both have not done before, that is to say, and I personally have not done something like that in a serious manner before. I actually did this because my partner recognised my rather dark imagination and wanted to work around that, so I’m glad I was able to respond to that.


Overall, while this module did give me a lot of opportunities to learn new things that could be applied to animation, I just wish I wasn’t forced to lessen my time spent on other modules in order to work on this, as the workload was crazy. It certainly wasn’t as engaging as the main subjects, and while I did make my work relate to animation, it was still more geared towards stepping away from that, since animation is such a long process it was often recommended against that. All that is especially considering all of these skills were much better handled in PPP and Applied Animation.

Project Report

Sunday, 12 April 2015

Syfy Brief - The Final Pitch Boards






I took a lot of feedback to heart and made some necessary changes to these pitch boards. There were complaints that they weren't clear enough and that there were no mock-ups. Overall, people were generally quite positive towards this but felt they needed improving. So these are my final pitch boards, and I think they work great. I didn't submit them, however, because I was so focused on other things that these were kind of neglected. I also didn't have the money to submit them either. It was just one stressful thing after another. On the bright side, though, I am quite proud of how they turned out in the end. Plus I did learn a lot from this experience. I'm just glad it's over though.

Loop de Loop: 'Gravity'

The theme for Loop de Loop at February and March was 'Gravity', which I wasn't really all that sure about. Seemed like a rather vague theme for animation, honestly. But for the sake of the my little animator bug that's been slowly dying in my mind for the past few months, I had to at least go for it. I admit, I was kind of lacking in ideas for this. After a while, I decided to experiment, by opening Flash and just keep going as I went along, then see where it takes me. So I just drew a generic stick-figure and started animating. Pretty straight-forward. I was kind of surprised with the results actually. It ran quite smoothly, though that's not to say it wasn't difficult and time-consuming like animation usually is, and I had fun with the expressions of the character. It fit the theme and looped quite well too. It's not perfect though, and I guess that's why it wasn't accepted for submission.


So this was decent practice for character animation, and straight ahead animation, something I've never tried before. Maybe in the future I can try it and it'll make it in.

Saturday, 11 April 2015

11 Second Club: March

So *sigh* this friggin' website sure led to a series of blunders for me. I was going to do November's but I started way into the month and couldn't finish it in time, then I tried again on January, but then I lost all my save data (and again, this was way into the month so I couldn't start again), then finally I got to do the one for March! This time I completed it though, and boy am I happy!

As I am highly interested in character animation, and wish to practice that (and not to mention we haven't actually animated in a while) this was a great opportunity to really develop my skills in that field a lot more. I didn't actually target an audience for this one, though it might stifle my creativity if I did. That's not really the idea behind 11 second club anyway. The art style was a lot more expressive here, and I wanted each pose to be really unique. I also wanted the poses and animations to be really exaggerated to make it more interesting and humourous. Enough talk though, here's the video!

It actually did really well! Surprisingly well, for a first time. It just about scraped the top 50, taking the 53/228. JEEZ. If I keep this up I could eventually make it to at least the top 10.

Qwertee Design: 'Artorias Time'

Another Dark Souls mashup, this time with Adventure Time. I really like Dark Souls okay? This was another idea I had in order to appeal to a larger fanbase. It's based on one of the many hidden details within Dark Soul's lore, in which a Knight named Artorias had a Wolf friend named Sif, until Artorias got consumed by the abyss (I'll stop there because now I sound crazy). I figured a mashup like this would grab people that know the lore of Dark Souls and would get what this is referencing. And of course they might even get the humour of it, taking what is a pretty depressing story and mashing it up with the one of most uplifting duos on TV. I actually got told by someone that they would wear this design if it was a shirt, so clearly I've improved quite a bit, ever since I started making Qwertee designs.

This is what I made:


I think I've learned more than I originally planned from doing Qwertee designs. They're certainly harder and more time-consuming to master than I initially thought! I might make more in the future. I'm pretty satisfied with what I've got, now back to animating (something I haven't done in far too long)!

Qwertee Design: 'Gravity Souls'

For this design, I figured I would try creating a mash-up of two franchises that I enjoy a lot, Dark Souls and Gravity Falls. This may be limiting the target audience to a very select group of people, folks that enjoy both Dark Souls and Gravity Falls together, and that might be a relatively small audience. I didn't mind, though. I just really enjoyed the idea. The cool thing about Qwertee is that they give you a lot of creative freedom with the designs; even if they might not get a lot of votes, they are still worth doing regardless of that. Anyway, I thought I'd create this to see if I could capture the art style of someone else, seeing how it translates with my style, and establishing scenarios in a single image, which I think is a really important method of practicing visual storytelling.

Here it is:


I actually really enjoyed making this! It was a good way to practice different poses, and I think I captured the character's emotions and personalities through body-language perfectly. The scenario presented is clear and, I think, portrays how it would go if it happened in Gravity Falls. I think the Black Knight is well stylised (though I wish I could have made him taller). I think where I fall flat is the background art, though. In case you can't tell, the setting is supposed to be a specific room in Dark Souls in a location called "Undead Burg", but it's not very clear, since I didn't do a great job at colouring it. I might go back to this and resubmit it in the future, since I think that is where the potential could lie. I just have to get good at drawing backgrounds... Oh and you can tell right away that I definitely spent more time on this than I did that crappy Psycho Mantis design.

Qwertee Design: 'Psycho Mantis Reads Your Memories'

For this design, I wanted to develop my new shading technique a lot more, and really wanted to base it on Metal Gear Solid, having only just played it for the first time ever, at the time. Although this time, I tried to work extra fast. Unlike the "Ren is Angry" design, this took a lot less planning and I basically spent an afternoon or less on it. The idea was to parody a rather notorious scene in the game in which the villain, Psycho Mantis, reads the memory card in the Playstation and talks about which games the player enjoys, only instead he's saying "you like Metal Gear Solid, don't you?".



It wasn't... terrible (I love how I drew the hands, actually), but it wasn't great either. As I said, I thought I could rush this design, assuming a t-shirt was basically something you could easily accomplish in less than a day, but as it turns out it still requires a decent amount of effort. It brought to mind my past errors of rushing a lot of my character designs and pre-development work, rather than actually spending time on them. Oh well, next time, I'll actually work much harder on them, like with my Ren is Angry design (I actually spent more time on that than I did with this).

Rule Britannia Ident Completion/Submission

After a slightly hellish week of doing nothing for this ident, due to my partner's unfortunate illness, we both managed to pull through and get this finished in time for submission. I had to spend a rather hectic weekend finishing the damn thing (as I had to spend time with my family the weekend it was due and I hadn't even started animating it, plus there was no audio! And it had to be done on After Effects, the most unstable glass cannon software on my computer) but I still managed. In order to create the audio, I basically sampled different pieces of the existing ident music (and it sounded pretty damn good when it was slowed down) and also used audio samples of the showreel they gave out. I had no means to create music, so I tried experimenting a little. It was a form of sampling inspired by the video game, Earthbound's soundtrack.


It turned out okay, not a complete mess, but I feel like the chaotic nature of the audio I created fit perfectly with the gritty tone of the ident.

I also took the characters Fiona drew and converted them puppets on After Effects. The process of converting them puppets and animating them actually went quite smoothly. A simple process on After Effects actually went smoothly! Shocking right? I also used some green-screening to add the showreel footage to the TV in the ident. Well, here's what was made in the end! 


Now, unfortunately, since I this finished a night before the deadline day, my partner had a pretty tough time submitting this because the website was lagging like crazy, as it usually does on deadline day. Makes me think: Are there other universities out there with the exact same module as us that stressed people out so much that they couldn't finish the work early maybe? Anyway, here's how the process went, as Fiona screen-grabbed it.
Starting out okay. Basically just wrote the summary that was on the pitch board.

And two hours later, she makes it to page two! 

After much heartache, she manages to upload it 101%!... Wait wut?

Okay that's better! Man, this site gets screwy when you submit it too late.

Okay, finally the thing is submitted and paid for! *exhausted exhale*

And that's it for that brief! It was a long and treacherous road, and we both learned a lot from this, but booooooooyyyyyy am I glad it's over.